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About Me

Profile ImageI have been developing CGI and VFX since 2005. This has involved leading teams of artists through the creation of sequences for a range of formats, from 8K IMAX 15/70 film, DCI digital cinema, dome to television. In addition to 3D and 2D animation, I have also been responsible for establishing project pipelines, scheduling and documentation.

My role often involves on-set VFX consulting as well as offline post-production supervison. I have experience with the post-processing of live-action footage and the conforming of stereoscopic (3D) and 2D deliverables. My work often involves 3D tracking, VFX shot compositing, sky replacement, object removal and footage cleanup. I have also been closely involved with mastering deliverables for theatres, streaming services and television.

I have experience with the day-to-day management of render farms used across multiple feature length productions. I have experience with managing virualized Windows render nodes as well as setting up and working with Windows, Linux (CentOS) and Mac desktop environments.

Experience

film

2023 - Gladiators (Warner Bros.)
Position: Visual Effects Artist (VFX & Motion Graphics)
Role: The development of an After Effects pipeline to generate show graphics. Adaptive templates were created to be driven by spreadsheet data sources and automatically rendered. I was also responsible for screen replacements using Mocha and modelling 3D assets using Maya.

film

2020 - 2023 - The Masked Singer (Warner Bros.)
Position: VFX Lead (2D and 3D Compositing & Motion Graphics)
Role: On set green screen supervisor, keying (Fusion) and VFX sequence compositing (After Effects). I was also responsible for developing motion graphic sequences using Maya and Element 3D. This has been my role for seasons 2, 3, 4 and 5.

film

2022-2023 - The Betoota Advocate Presents (Warner Bros.)
Position: Visual Effects Artist (2D Animation)
Role: The creation of 2D animated motion graphic sequences. This involved drawing digital assets (Photoshop) and animating sequences inside After Effects.

film

2022 - Greenhouse (Good Thing Productions)
Position: Visual Effects Lead (2D Animation)
Role: The creation of animated sequences inside After Effects to explain different concepts. A technique to emulate ink drawing on a blank page was developed to reveal scanned graphics drawn by the documentaries' lead character.

film

2022 - Revenge (Identity Films)
Position: Visual Effects Lead (2D Animation)
Role: To create engaging motion graphics using scanned documents. A range of analogue effects were developed to reveal or highlight asset elements inside After Effects.

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2022 - Snackmasters (Warner Bros.)
Position: Visual Effects Artist (2D Animation)
Role: To produce motion grapics in a range of styles using After Effects.

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2021 - The Children in the Pictures (DNX Media)
Position: CGI Lead (3D Animation)
Role: To develop 3D animated sequences that support the documentary. These were created inside Maya, rendered with Redshift and composited inside After Effects.

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2020 - Great Barrier Reef (IMAX 3D) (December Media)
Position: Visual Effects Artist (3D Animation and VFX Compositing)
Role: To produce 3D animated motion graphics inside Maya. I was also responsible for developing VFX composites over life action plates using 3D matchmoving.

film

2019 - The Search for Life in Space (IMAX 3D) (December Media & The Center for Astrophysics and Supercomputing)
Position: CGI Director (3D Animation & Stereographer)
Role: To lead a team of animators in creating stereographic, 3D animation. These sequences involved developing volumetric space scenes (nebula, galaxies, planets), modelling, texturing and lighting hard surface models (space probes and rovers). I was also responsible for aligning and colour matching life action stereo footage and conforming the final IMAX laser and digital cinema deliverables inside DaVinci Resolve.

film

2017-2018 - The Story of Earth (IMAX 3D) (December Media & The Center for Astrophysics and Supercomputing)
Position: CGI Director (3D Animation & Stereographer)
Role: Leading a team of artists to create stereo 3D animations. This involved producing sequences inside Maya that utilized real world satellite and space proble data sources. I also used DaVinci Resolve to process live action footage (alignment, colour matching and colour correction) and to conform the final digital deliverables. My role also involved project managment and documentation.

film

2015-2016 - Hidden Universe (IMAX 3D) (December Media & The Center for Astrophysics and Supercomputing)
Position: CGI Team Leader (3D Animation & Stereographer)
Role: To manage the development of 3D animated sequences inside 3DsMax. Sequences were composited inside Fusion. I was also involved with colour matching and conforming digital deliverables inside Premiere Pro, project managment and documentation.

Other Projects

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2022 - Selling Houses Australia: (Warner Bros.)
Motion Graphics

2022 - Selling in the City: (Warner Bros.)
Motion Graphics

2021 - CSIRO Odd Radio Circles (Short Film): (CSIRO)
Director, Editor & 2D Animation

2020 - CSIRO Rapid ASKAP Continuum Survey (Animation): (CSIRO)
Director & 2D Animation

2019 - CSIRO Fast Radio Burst Localisation (Animation): (CSIRO)
Director & 2D Animation

2019 - Reflex Commercial: (City Post)
VFX & Footage Cleanup

2019 - CSIRO ASKAP Puzzle Animation: (CSIRO)
Director & 2D Animation

2019 - Expedition Earth: (Swinburne Astronomy Productions)
CGI Director, 3D Animation, Editing and Sound Design

2014 - Telescope: (Swinburne Astronomy Productions)
CGI Director, 3D Animation, Editing

2013 - The Diamond Planet: (Swinburne Astronomy Productions)
CGI Arist (3D Animation)

2012 - Mars: (Australian Centre for the Moving Image)
CGI Director, 3D Animation, Editing

2010 - Dora the Explorer Commercial: (Nickelodeon)
CGI Arist (3D Animation)

2009 - Extreme Places: (Swinburne Astronomy Productions)
CGI Arist (3D Animation)

2008 - Bigger than Big: (Swinburne Astronomy Productions)
CGI Arist (3D Animation)

2008 - The Little Things: (Swinburne Astronomy Productions)
CGI Arist (3D Animation)

2006 - Detective: (Swinburne Spaceworks)
CGI Arist (3D Animation)

2005 - Spinning in Space: (Swinburne Spaceworks)
CGI Arist (3D Asset Creation)




Education


software

Bachelors Degree in Multimedia (Media Studies) + 12 month industry placement
(3D & 2D Digital Animation, Film Production, Motion Graphics, Creative Writing, Web Development, Media Theory)
Swinburne University of Technology


During my time at Swinburne University I was fortunate to receive a placement in The Centre for Astrophysics and Supercomputing's Vacaction Scholarship program. This program exposed animation and film making students to practical production experience. I continued to work as an animator on a wide range of projects between 2005 - 2015. I took on a CGI Lead position for several internal and external client projects listed above.



Skillset

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Maya
Experience: 6 Years
Subdivision Modelling, Animation, Texturing, Lighting, Rendering (Redshift).

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3DsMax
Experience: 14 Years
Subdivision Modelling, Animation, Texturing, Lighting, Rendering (Vray), Maxscript, Render Pass Mananger, Forest Pack Pro.

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After Effects
Experience: 15 Years
Animation, Motion Graphics, Compositing, Colour Grading, Essential Graphics (Template Development), Automation, Scripting.

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Photoshop
Experience: 16 Years
Image Manipulation, Digital Painting.

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Resolve
Experience: 9 Years
Editing, Stereo Tools, Colour Correction, Sound Design, Conforming & Delivery.

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Fusion
Experience: 12 Years
Compositing, Stereo Tools, Keying.

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Houdini
Experience: 4 Years
Pyroclastic Simulation, Particle Advection, Fields and Rigid Body Destruction.

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Substance Painter
Experience: 5 Years
Texturing, PBR Shader Development, UDIM Workflow.

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Zbrush
Experience: 4 Years
Model Sculpting, Retopology.

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Redshift
Experience: 5 Years
Lighting, Shader Development, Stereo Tools, Render Setup, Optimization & Managment.

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Vray
Experience: 11 Years
Lighting, Render Setup, Optimization & Managment.

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Phoenix FD
Experience: 3 Years
Voxel Based Simulation (Nebula, Clouds, Fire), Flip Fluids.

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Deadline
Experience: 5 Years
Cluster Setup & Managment (Windows and CentOS Linux), Submission Tools, Sanity Check Setup.
Previous experience with Muster Render Manager and Backburner.




Contact